
Murder mystery · In development
Interrogated!
Question the suspects out loud. They answer back.
About the game
Someone in the house is a killer. Search the rooms, collect the clues and sit each suspect down for questioning, out loud, with your own voice. They answer in character, with alibis, grudges and secrets of their own.
Every case is built fresh from a seed: a new victim, a new killer and a new web of lies. Catch a suspect in a contradiction, press them until they crack, then make your accusation. Get it wrong and the real killer walks free.
The whole thing runs on your computer. No servers, no subscriptions, no one listening in.
How a case unfolds.
- 1
Search
Walk the house room by room and gather what the killer left behind.
- 2
Question
Hold the mic and ask. Each suspect remembers what you have asked.
- 3
Confront
Two facts that cannot both be true? Put it to them.
- 4
Accuse
Name the killer and the motive. You only get one shot.
What's inside.
Ask anything, out loud
No dialogue trees. Speak your question and the suspect answers it, in their own voice.
A new case every time
Victim, killer, alibis, witnesses and clues are all generated fresh, and always add up.
Search the house
Comb the rooms for traces, then find the one person who knows whose they are.
Catch the lie
Your notebook links conflicting facts. Confront a suspect with one and watch them squirm.
Private by design
Speech, thinking and voices all run on your own machine. Nothing you say leaves it.
32 Steam achievements
From your first solved case to cracking a suspect without raising your voice.
Under the hood
How we built it.
Gemma 4 thinks for each suspect, Moonshine hears you and Kokoro speaks back, all on your own hardware. The mystery itself is plain, deterministic code: the model only gets the facts it is allowed to give away.
More for nerdsComing soon to Steam.
Follow us for the wishlist link, playtests and a first look at new cases.




